Vert | Social Network App
(Case Study)
Vert
An iOS app built to help female action sports athletes progress in the field they are passionate about, connect with like-minded individuals, and help them get recognized by today’s leading brands.
Role
Concept, UI/UX Design, and Graphics

Software Used
Figma, Adobe XD, and Maze

Duration
Jan - March 2021

The Problem
“People are always trying to put women lower than the guys. This is why we aren’t getting paid as much and why we shouldn’t get paid as much. If given us the chance, we can definitely show that women deserve it.”

-Hailey Langland
Professional Snowboarder - X Games Gold Medalist & 2 Time Olympic Athlete
User Interviews
I created a comprehensive discussion guide to help guide me along my interview process and keep me on track. I was able to set up interviews with the following profiles:​​​​​​​
One Male Athlete
One Male Athlete
One Recreation Enthusiasts
One Recreation Enthusiasts
Two Female Athletes
Two Female Athletes
One, Male Athlete
Josh has been involved in the snowboard industry since a teen. Now thirty-six, his primary focus is exploring as much of the backcountry on the weekends. You can catch him riding mountain bikes on his local trails and helping local brands with digital advertising

One, Recreation Enthusiast
Jana is a 26-year-old outdoor enthusiast. You can catch her playing volleyball at local beaches, going for weekend hikes, or at her local yoga studio in her free time. 

Two, Female Athletes
Becky, 21 is still actively competing in local professional contests and looking for the next big jump in her career. Dana is 32 and has been involved in the snowboard industry for over 20 years and looking to mentor the next up-and-coming female athletes. 
Interview Goals
I hope to discover how to approach my sports network
Could my app succeed if it was gender specific?
How could I get my app to trend amongst other social networks (Strava, Instagram, and Facebook)
My Findings
PERSONAL DISCOVERIES
  Women athletes still aren’t making closely what male athletes are making.
●  Prize money isn’t the same. Surfing is the only sport getting equal prize pots.
●  Sports networks are trying to include women athletes but it’s not enough.
●  In effect starting Jan 2020 California has a new equal-pay act for athletes.
USER RESEARCH
●  You can leverage social media to get recognized just about anywhere.
  Contests and product testing would increase user engagement.
  Direct contact point to ease communication between athletes and team managers.
  The gender-specific app was a hit, there are networking groups but no specific app on the market.
  Would be great to have a platform that helps future athletic careers.
Strava
Strava
Icon Source
Icon Source
Instagram
Instagram
Analyzing Competition
STRAVA
Made for athletic enthusiasts. Strava, Gamifies fitness tracking to make
working out fun. 
ICON SOURCE
Provides a secure platform for brands to connect with athletic influencers and boost company visibility.
INSTAGRAM
Connects B2C, but fails at connecting with everyone. Businesses tend to overlook the talent and hesitate to communicate with influencers that have low engagement.
MAIN PERSONA
Athletes that need a platform to help further careers and can’t afford an agent. Will participate in contests and are enticed for potential free product.
SECONDARY PERSONA
Successfully made it and wants to give back to the industry by mentoring the upcoming generation athletes.
Simplifying complex into
a deliverable MVP
Usability Testing
ISSUES
 App wasn’t intuitive enough.
Hamburger menu would redirect you to create a post.
"+" symbol was misleading. Users thought they were uploading a profile image.
DISCOVERIES
 Navigate to create a post in under 5 seconds - Unsuccessful
Hierarchy is crucial. Helps direct users' first move.
Just because platforms like Facebook/Instagram use a particular icon doesn’t mean it has a good Clickthrough rate (CTR).
Revisions That Delivered Results
Style Guide
Quarter Plans
Q1​​​​​​​
 Make Final Revisions to the athlete profile.
Create brand profile & usability testing.
Q2
 Revise brand profile based on usability tests.
Finalize brand profile.
Q3
 Finalize style guide.
Create onboarding.
Present to shareholders.
Q4
 Send-off to development.
 Pitch to different sports industries.
​​​​​​​
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